| _____Ahhh
yes, ToeJam and Earl. I remember, fondly, playing
the original ToeJam and Earl for countless
hours while making up lyrics that went along with
the game. "Get away from me you crazy mower
man, I'mma kill you with my frying pan," and
the like. It was more like commentary on the game
than an actual song. I was a weird kid. Anyway,
after the first game came the second, less popular,
Panic on Funkotron. This title, to me, was
like the first time I had a Blow-Pop. On the surface
it looked great, and while the inside was good,
it just wasn't what I expected. Originally developed
and released by Sega, these games were released
for the Genesis over a decade ago ('92 and '93)
and I had, for the most part, given up hope on seeing
another game made for the series. So, when I heard
that ToeJam and Earl were slated for a third installment
for the Dreamcast I was quite excited. Time passed,
Sega announced their withdrawal from the hardware
circuit to focus on software, and TJ&E3 was
summarily postponed and moved to the XBox.
_____This
game gets back at the roots of TJ&E while
making plenty of advances as well. Of course,
the story takes place after the Panic. Somehow
Lamont, the Funkopotomous, lost his valued collection
of funk-filled records. It's ToeJam and Earl's
job to get all the hallowed vinyls back in one
piece. But wait, what's this? There's another
character on the team? All right, I dig. Enter
Latisha. The newest member to the harbingers of
funk is, yes, a woman. But don't let her good
looks (antennae and all) deceive you, as she can
roll with the best of 'em. Each alien has his
or her own uniqueness, like Earl's ability to
eat anything, ToeJam's above-average speed, and
Latisha's ability to ride tornados. For the most
part these are negligible as they don't have too
much of an impact on the game. Additionally, if
you're having trouble with one character, you
can switch to another one by exiting the level
and accessing the switch pad on the outer zone.
So, where did those pesky albums go you might
ask? Why, the least funky place imaginable: Earth,
of course. Departing from Funkotron in your trusty
spaceship, you land in the Grassy Zone of Earth
and begin your quest.
_____As
stated, the game reaches back to the series' roots.
This means multi-player, baby. Two can play at
the same time, and it offers split-screen when
the two heroes are not together. Secondly, the
original game focused on exploration where as
Panic on Funkotron lacked it to a degree.
In the third adventure this element is back full
swing and is presented admirably. In short, each
level features a checklist of items to find, presents
to unlock, and missions in which to partake. To
break up this repetitive gameplay, the developers,
ToeJam & Earl Productions, threw in additional
mini-game levels to act as tutorials for various
power-ups. For example, one of the presents available
is the ever-popular pair of Spring Shoes. In the
Urban Zone there is a mini-game in which you are
to jump from rooftop to rooftop smashing targets
as you go. Learning made fun!
_____Additionally,
ToeJam et al. have the knowledge of Funk-Fu. In
other words, they have a bit more than tomatoes
and jars to use upon us pathetically un-cool earthlings.
Like the original, you have a rank from Wiener
up to Funkmaster. You collect points by using
your Funk-Fu on the earthlings. With these points
you can upgrade your rank which gives you more
abilities, heightens existing ones, makes your
life meter larger, gives you lives, and raises
your belt level (White, Yellow, Orange, etc.)
in Funk-Fu. These are important, for as you progress
through the game the enemies may not be vulnerable
to your lower-level Funk-Fu.
_____Also,
like its predecessors, there are many different
types of presents available to collect and use.
Some are good, like food, and some are bad, like
possessed rocket skates. In all, the variety of
presents has been raised significantly. Also,
like in the original, if you open a present while
in the same screen as the other person, you both
get the benefits of the present. Sweet! However,
there is something troubling about these goodies.
At any given time, some presents may be "risky".
I'm not sure what makes a particular present risky
and others not. So, if you open a risky present,
there's a chance it could backfire. If this happens
it usually results in an earthling appearing in
your close proximity, an alarm going off alerting
all earthlings in the vicinity of your presence,
or some other unfortunate event. This makes the
game annoying at points, especially when it costs
you valuable lives.
_____Which
brings me to another point. We know that ToeJam,
Earl, and Latisha are friends, but for some reason
they have a collective cache of lives. So, while
the game gives you 6, if you die, you not only
cost yourself the life you lost, but your partner
a life as well. As a gamer, I have never seen
this life system in any game, and I doubt I'll
see it in any other (unless they make a 4th TJ&E).
_____After
first hearing about this title, I visited the
TJ&E Productions website often for updates.
They were few and far between, however they did
offer a section where you could e-mail the heads
of the company to issue some questions or suggestions.
I thought that an important part of the first
two installments was the funky, and catchy, tunes.
So, I e-mailed them and about 3 months later I
received a reply (busy guys, apparently). Basically,
they took songs from the first two games and updated
them with better samples. Excellent choice! If
you're familiar with the original tunes, many
of these songs featured in the game you will already
know. As you collect vinyls you're allowed to
select different tracks as if you're playing the
record yourself. Among the songs are classics
like "ToeJam Slow Jam", "TJ&E
Theme", and "Funk Down Under."
On the other hand, where the music excels, the
voice acting is atrocious.
_____Throughout
the game you are subject to a cartoony 3d representation
of someone giving you the low down on the level
ahead of you. Usually it is a trio of large black
women in the form of a gospel choir, other times
it is Lamont, or perhaps Santa Funk ("Ho
ho ho, I got three ho's" he says). These
briefings act as loading screens but I found them
to be extremely annoying. The choir was awful,
Lamont sounds like a squeaky toy with an attitude,
and Santa Funk. . . let's not even go there. The
developers tried to push an image and, sadly,
it fails miserably. No one actually talks like
these characters, and they're not even good enough
to laugh at.
_____Conversely,
in game there are times when, after converting
the earthlings to the "ways of the funk",
your character talks to them. This can be comical
at points, and doesn't really detract from the
gameplay. Each earthling will have a set number
of sayings to say to each alien. For example,
a little girl might ask ToeJam "How come
you don't have a mouth?" or "My mommy
says you're my daddy and you owe us some money!"
In this respect, the game has a bit of edginess
that is appreciated. It's good to know that as
we grew up, so did TJ&E. The developers, smartly,
also included a kid-safe option, which leaves
out certain phrases.
_____Graphically,
the game is decent. You'll find nothing groundbreaking
here, folks. You most definitely won't find yourself
confusing the game with real life. The main characters
made the successful jump from two dimensions to
three. The earthlings have the same cartoon-like
feel to them. The worlds are appealing with no
glaring problems. The game is quite colorful,
but not so much that it hurts your eyes. The camera
swivels around the characters by holding down
the triggers ensuring no bad angles. The only
exception to this rule is when both characters
are sharing the same screen. Then, either player
can rotate the camera at will, which might lead
to some confusion.
_____Before
buying this game, I remember talking to a friend
about it. He said that he had played it and that
it wasn't very good. I disagree with him. Yes,
some parts, like the voice acting, are a bit hazy,
but ToeJam and Earl 3 is a fun game despite
its shortcomings. Being able to play with another
person on the same television and not having to
be confined by the edges of the screen is always
enjoyable. The music stays true to the originals
and I consider it a worthy addition to the series.
The gameplay is a bit repetitive, but you can
advance through it at a reasonable rate. Replayability
is low as there isn't much else to it after you
beat it and each alien can be switched to mid-game.
I give ToeJam and Earl 3: Mission to Earth
3.5 obsessive record collectors.
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