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Super
Radio X Presents...
THE SPY's SECRET GAME PREVIEWS |
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"If
you reveal your secrets to the wind, you
should not blame the wind for revealing
them to the trees."
-Kahlil Gibran
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Hi everyone, you don't know me, but I'm...
THE SPY!! I know most of you probably
just come to this site for the racy pictures,
but some of you may be interested in the info
I've managed to smuggle across many borders
to bring to you today. As a spy, I have peered
into the offices and programming facilities
of many big game companies, and I have gathered
top-secret info on a whole bunch of incredible
upcoming games! These games haven't yet been
announced, and have never been seen by the
general public! Today I'm presenting breaking
info on upcoming games for all the current
consoles. No need to thank me; it's what I
do. So read on, and while you do, I'll secretly
assassinate your family. Such is the way of
the mysterious spy. Anyway, on with the SECRET
GAME PREVIEWS... |
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GOLDEN
GIRLS EXTREME SNOWBOARDING
Nintendo Gamecube
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Though
the Gamecube is already home to such high-profile
extreme sports games as Tony Hawk's Pro
Skater 3 and SSX Tricky, developer ParticleXS
Studios began development on a new snowboarding
game late last year.
"At
first it was going to star four shapely,
young ladies to appeal to the teen demographic'
says the game's designer, "but when
the Golden Girls license fell into our laps,
well, we sure couldn't say no!"
Golden
Girls Extreme Snowboarding, or GGXS,
as the development team calls it, will feature
actual voice clips from the show and motion-captured
extreme action by Rue McClanahan, AKA Blanche
Devereaux. "We're lucky, because with
Rue, the sex appeal we were shooting for
in the beginning is still there, but she
also embodies a sort of timelessness, too,
the kind of timelessness I think today's
gamer wants in an extreme snowboarding game,"
says the game's designer.
GGXS
is progressing well and should be out by
the end of the year.
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will be the first Golden Girls game on the
Nintendo Gamecube, but developers Particle
XS hope it's not the last. "I have
a lot of plans for those four heartwarming
and hilarious ladies" says the game's
designer. |
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MINESWEEPER
X
Microsoft X-Box
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"I
think it was pretty inevitable," says
lead programmer David Dorshek of the popular
Microsoft franchise Minesweeper making
its way to the company's own console. "The
cards are all in place. We've got probably
one of the most-played video games of all
time, and we've got a brand new system just
screaming for some killer apps. It's just
a matter of the right place and the right
time."
Development
on Minesweeper X began nearly three
years ago, early in the planning stages
of the X-Box. "We knew that if we waited
too long, we'd never get the game out the
door in time," says Dorshek. A development
team of 83 people have worked day and night
on this title, and it shows. The graphics
and sound of Minesweeper X are amazingly
close to those of the PC original, thanks
to the amazing processing power of the X-Box.
"Trust me, we know how much people
expect from Microsoft in terms of gaming
innovation and graphical overhauls. I'm
personally making sure that Minesweeper
X is gonna be a perfect port
from the PC version."
When
asked about future games he'd like to work
on, Dorshek only smiles and says, "Well
let's just say there's a little game that
starts with an 'S' and ends with an 'olitaire'
that I'd love to get my hands on."
MSX
should hit retail Fall 2003.
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| Having
seen MSX, I can personally vouch for it's
PC-perfect accuracy. Who could have guessed
that the X-Box could handle such a feat?
As is the tradition in the Minesweeper franchise,
this version will include the fan-favorite
character of the smiley face guy who dies
when you click a bomb. Amazingly, Microsoft
has even crammed the secondary monochrome
play option onto this DVD game. Currently
the development team is tweaking the game's
code, trying to get the framerate up to
the same blazingly fast levels PC Minesweeper
addicts are used to. We'll all see how it
turns out when MSX hits the shelves next
year. |
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TETRIS
RPG
Sony
Playstation 2
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Another
popular game getting an overhaul soon is
the universally-loved Tetris. Many
consider Tetris to be the perfect
videogame. Many, but not all. "I always
thought Tetris was great, but a little lacking
in the story department," says Tetris
RPG's director Denis Blarnon. "I
think Tetris fans are gonna be really
happy with the direction we've gone in with
this game. In fact, I know they will
be."
Tetris
RPG starts players with only one block,
but the player can build a party of blocks
as the game progresses. The developers have
managed to include all seven blocks -- a
task many thought they couldn't achieve.
"When Elorg first gave us the go-ahead,
they said 'You have to include all seven.
Each one is somebody's favorite.' That really
set us in the right direction and we're
very proud we've managed to include them
all."
While
the development team is very coy about giving
away any plot secrets, producer Kevin Ramadart
offers up this juicy tidbit: "Ever
wondered where those blocks are falling
from? I think you can expect to have
some questions answered."
Tetris
RPG is still in relatively early stages
of production, but Blarnon says fans can
be on the lookout for a spring 2003 release.
"One more thing," he adds slyly,
"after this game, you're never gonna
look at curvy backwards S-shape block again.
That's all I'm saying."
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| Though
many consider the Gameboy or NES versions
of Tetris to be the defining chapters
of the Tetris saga, the makers of
Tetris RPG are hoping to change a
lot of minds. Already in the works are action
figures based on the most popular blocks
from the game (straight line, backwards
L, and square) and a line of fantasy books
based around the events of the game. "It's
gonna be a good time to be a Tetris
fan" says Rarnadart. |
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LAPDANCE
ADVANCE
Nintendo Gameboy Advance
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"I
think, if you look at the current selection
of Gameboy games on the market, you'll see,
very plainly, one big hole: Lap dance games,"
says Frank Frigosa, director of the upcoming
GBA game Lapdance Advance. "I
don't think people realize what they're
missing; lap dances have been part of our
culture for years, and are a timeless form
of entertainment. Now you can get a lapdance
on the go!"
The
portability of the lap dance is what first
attracted Frigosa to the project, although
he admits that having a chance to work with
producer Koshima Tomishi was also a big
factor: "Tomishi-San and I did a lot
of research for this title, and I think
it shows. We're probably getting 40 or 50
lap dances a week for the development
time of this game, but it's definitely worth
it. Definitely."
Although
the game is done, for some reason Frigosa
and Tomishi are planning on keeping development
going indefinitely:. "The way I see
it, we could always just shrug and put out
the game as it is and say 'oh well,' or
we could keep working and do the best we
can do. Unlike a lot of game creators, I
prefer the latter, though this does mean
I'll have to schedule a whole lot more lap
dances for our continuing research. I'll
do it, though. We're very dedicated to this
project."
Lapdance
Advance has not been given a release
date.
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| Although
Lapdance Advance has not yet been given
a release date, the game is definitely in
a playable state. Surprisingly, the player
does not take the role of the dancer. Rather,
the player takes the role of the grinning
bearded man above, named "Earl."
The object of the game is to get lap dances.
"We wanted to make the control scheme
simple," says Frigosa, "so we
made it so that you don't have to press
any buttons, except the power switch. You
can also turn the volume up and down. It's
very interactive but also very intuitive."
The graphics are very good for the Gameboy
Advance, and the evidence of the hard work
that went into them is strewn about Frigosa's
office. "You'll see we took a lot of
reference photos. Believe me, I've put my
whole life into this project," says
Frigosa, twitching slightly. |
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WRAP-UP
So
there you go, four upcoming games you've never
heard of anywhere else. No need to thank me. It's
all part of the spy business. That, and ho's.
The exclusive game news, and the ho's.
Until
next time, this is THE SPY!, signing off,
RETURN
TO ARTICLES
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